Table Party
Play Decrypto online, free
Crack the code. Save the day.
4–12 players
15–25 min
Free · in your browser
No accounts, no downloads
Play Decrypto now
Opens a room with this game ready — friends join with a code from their own phones.
Two teams, four secret keywords each. Give clues your teammates understand — and your rivals never will.
How to play
- Two teams. Each gets four secret keywords, numbered 1 to 4, that never change. You always see your own team’s words — never theirs.
- Teams take turns. On your turn one player is the Encryptor, and only they are shown a secret three-digit code, like 3·1·4.
- The Encryptor writes three clues, in code order: each clue describes the keyword at that digit. Code 3·1·4 means clue one describes word 3, clue two word 1, clue three word 4.
- The clues are read out to everyone — both teams see every clue, this round and all past rounds, filed under the numbers they turned out to mean.
- From round 2, the OTHER team answers first: they guess your code using your clue history alone. Guess it exactly and they earn an interception token.
- Then your own team (everyone but the Encryptor) matches the clues back to numbers. Get your own code wrong and your team takes a miscommunication token.
- The Encryptor role passes along the team each turn, so everyone gives clues.
- Two interception tokens win the game instantly. Two miscommunication tokens lose it. Still level after 8 rounds: most interceptions wins, then fewest miscommunications.
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