The rules, step by step
- The Psychic secretly sees where the target sits on the spectrum.
- They give one short clue — no numbers, no pointing.
- The clue is a THING that lives at that spot. Say the spectrum is Hot–Cold and the target sits near the cold end: “yesterday’s coffee” is a great clue. Not freezing, definitely not hot — almost-cold. That’s the game.
- Their team argues about where the clue belongs, then locks in the dial.
- Closer is better: 4, 3 or 2 points. The other team can steal a point by calling which side the target was on.
Scoring and the fiddly bits
The bands
Five equal slices, scoring 2-3-4-3-2 outward from the centre. Outside them the round scores nothing at all.
The side call
The team that did not guess picks left or right for one point. A dead-centre guess leaves no side, so nobody takes it.
Who may turn the dial
Everyone on the guessing team except the Psychic, moving live on every phone. Whoever locks first locks for all of them.
Length
Teams split by seat order, alternate turns, and play to ten points. Co-op instead plays a fixed six rounds.
The prompt deck
Classic and pop-culture spectrums by default, out of a set that also includes a spicier category. The host can hand-pick exactly which ones the table sees.
Questions about Spectrum
Is Spectrum free?
Yes. Every game on Table Party is free, with no accounts, no adverts and nothing to buy.
How many people do you need for Spectrum?
Between 2 and 12. Below 2 there are not enough of you for the game to work.
Do we need to download anything?
No. One person opens the site and starts a room; everybody else joins by typing the room code on their own phone. Nothing to install, nothing to sign up for.
Can we play Spectrum over a video call?
Yes. Share the room code in the chat and play with the call running — everything private stays on each player’s own phone.
Play Spectrum online
Free, in the browser, with everyone on their own phone.