16 games

Games for 2 players

Two is not a small party, it is a different genre. Nothing can be voted on, bluffed past or hidden behind, so what survives is either a duel or a partnership.

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The games written for a pair come first — Jaipur, Lost Cities, Wyps and Codenames Duet, plus Scrabble, which seats four but has always been played head to head. Then Paperback, Monopoly Deal and Boggle, which run at two without changing a rule.

Some games change shape instead of shrinking. So Clover! deals you a clover each, and every clue you write is aimed at one particular person rather than a room, which turns it into a question about how well you two know each other.

Word Chain, Anagram Relay and Countdown are pair-only, and they live in the weekly challenge rather than the game list: the same letters for every pair on earth that week, one run each, and a shared score on the world’s board.

Twelve that seat two

Questions about Games for 2 players

Do games change when only two of us play?

Several do, automatically. So Clover! gives you a clover each, Wavelength drops to a co-op with one shared score, and Taboo becomes a fifteen-level ladder with no opposing team to buzz you.

Where do Word Chain, Anagram Relay and Countdown live?

In the weekly challenge. All three are two-player co-ops that deal identical letters to every pair playing them that week, so they run there rather than as a room you set up yourself.

Which is quickest?

Word Chain, Anagram Relay and Countdown are five minutes flat. Of the ones you can start whenever you like, Boggle is five to ten and Monopoly Deal is ten to fifteen.

Which of these are co-operative?

Codenames Duet, So Clover! and all three weekly pair games. Jaipur, Lost Cities, Wyps, Scrabble, Boggle, Paperback and Monopoly Deal are all you against them.

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