Deduction

How to play Werewolf

One night, one argument and one vote — and the card in front of you at dawn is the one that decides which side you were on.

Werewolf is our take on One Night Ultimate Werewolf. Everyone gets a secret role and three more sit in the middle. In a single night, roles like the Seer, Robber and Troublemaker look at or swap cards. Then everyone argues, votes at once, and the village wins if a werewolf dies.

3–10 players 5–10 min Free, in your browser
WEREWOLFPLUMYOUR ROLEWerewolfYou wake with the pack.THE TABLEAnaBenCaraDovVote

At a glance

The box gameOn Table Party
Players3–103–10
What you needRole cards (players + 3) and a narrator or the free appA phone each; the app runs the night
WinningVillage: a werewolf dies. Werewolves: none of them doesThe same

The goal

Villagers win if at least one werewolf dies. Werewolves win if none of them does.

Setup

  1. Choose roles: always three more cards than players. A first game might use two Werewolves, the Seer, Robber, Troublemaker and Villagers.
  2. Shuffle and deal one card face down to each player, and put the other 3 face down in the middle.
  3. Everyone looks at their own card, then puts it back face down.

The night and the vote

  1. Everyone closes their eyes, and the narrator or app calls each role in order.
  2. Werewolves open their eyes and see each other. A lone Werewolf may look at one centre card.
  3. The Seer looks at another player’s card, or at two centre cards.
  4. The Robber may swap cards with another player and look at the new one. The Troublemaker may swap two other players’ cards without looking.
  5. Then the Drunk swaps with a centre card without looking, and the Insomniac checks their own card, if they’re in the game.
  6. Everyone wakes up and talks. When time’s up, everyone points at one player at the same moment.

Scoring and winning

  • The player with the most votes dies. On a tie, every tied player dies. If nobody gets more than one vote, nobody dies.
  • You play for the card in front of you at the end, not the one you were dealt.
  • If a werewolf dies, the village wins. If none dies and at least one werewolf is a player, the werewolves win.
  • If every werewolf card is in the middle, the village wins only if nobody dies.

Special roles

Tanner

Wins only if he dies. If the Tanner dies and no werewolf does, the werewolves don’t win either.

Minion

Sees who the werewolves are and wins with them, even if the Minion is the one who dies.

Hunter

If the Hunter dies, the player the Hunter pointed at dies too.

Masons

Both Masons wake together, so each knows one other player on the village side.

Playing Werewolf on Table Party

Werewolf is Table Party’s version: free in the browser, with everyone on their own phone. A round goes like this.

  1. Everyone is dealt a role, and three more sit unclaimed in the middle.
  2. In the night the Seer peeks, the Robber steals, the Troublemaker swaps.
  3. By morning you might be something else entirely, and nobody tells you.
  4. Argue it out, then everyone points at once. A tie hangs everyone tied.
  5. One vote each hangs nobody — which is how you win when the wolves are all in the middle.
  6. Hang a werewolf and the village takes it. Miss, and they walk.

What’s different here

  • The app narrates the night and makes the swaps, so nobody sits out to run it.
  • The roles here are the Werewolves, Villagers, Seer, Robber, Troublemaker, Insomniac and Tanner.
  • The vote works as in the box: a tie kills everyone tied, and one vote each kills nobody.

The fiddly bits on Table Party

Three cards in the middle

The deck is always the player count plus three. Those three go to nobody, and no role in this deck ever swaps a card into or out of them.

The order of the night

Wolves, Seer, Robber, Troublemaker, Insomniac. Everyone submits at once and it resolves in that order, which is why the Robber can lose the card they have just taken.

You are your final card

Sides are read off the card in front of you at dawn rather than the one you were dealt — and nobody tells you when yours changes.

How the village wins

By hanging at least one werewolf. With both wolf cards face down in the middle, it wins only if nobody dies at all.

The Tanner

Optional, and on nobody’s side. They win alone by being hanged, and a dead Tanner beats the village and the wolves together.

Classic Werewolf and Mafia

Mafia and classic Werewolf run round after round: a narrator reads each night, somebody is eliminated every day, and the game ends when one side is gone. The one-night version keeps the lying and the vote and drops the rest.

The official rules

For the publisher’s own wording, read the official rules from Bezier Games. Table Party is independent and isn’t affiliated with Bezier Games.

Questions about Werewolf

Why are there three cards in the middle?

So nobody knows which roles are really in play. Both werewolves may be in the middle, and then the village wins only if nobody dies.

Does the Robber take on the new role?

Yes, for the team: the Robber plays for the card they took but doesn’t use its night action. The player they robbed becomes the Robber.

Is Werewolf the same as Mafia?

They’re related. Mafia and classic Werewolf play over several nights with players knocked out; this version fits it all into one night and one vote.

Is Werewolf free?

Yes. Every game on Table Party is free, with no accounts, no adverts and nothing to buy.

How many people do you need for Werewolf?

Between 3 and 10. Below 3 there are not enough of you for the game to work.

Do we need to download anything?

No. One person opens the site and starts a room; everybody else joins by typing the room code on their own phone. Nothing to install, nothing to sign up for.

Can we play Werewolf over a video call?

Yes. Share the room code in the chat and play with the call running — everything private stays on each player’s own phone.

Play Werewolf online

Free, in the browser, with everyone on their own phone.