The rules, step by step
- Everyone is dealt a role, and three more sit unclaimed in the middle.
- In the night the Seer peeks, the Robber steals, the Troublemaker swaps.
- By morning you might be something else entirely, and nobody tells you.
- Argue it out, then everyone points at once. A tie hangs everyone tied.
- One vote each hangs nobody — which is how you win when the wolves are all in the middle.
- Hang a werewolf and the village takes it. Miss, and they walk.
Scoring and the fiddly bits
Three cards in the middle
The deck is always the player count plus three. Those three go to nobody, and no role in this deck ever swaps a card into or out of them.
The order of the night
Wolves, Seer, Robber, Troublemaker, Insomniac. Everyone submits at once and it resolves in that order, which is why the Robber can lose the card they have just taken.
You are your final card
Sides are read off the card in front of you at dawn rather than the one you were dealt — and nobody tells you when yours changes.
How the village wins
By hanging at least one werewolf. With both wolf cards face down in the middle, it wins only if nobody dies at all.
The Tanner
Optional, and on nobody’s side. They win alone by being hanged, and a dead Tanner beats the village and the wolves together.
Questions about One Night Werewolf
Is One Night Werewolf free?
Yes. Every game on Table Party is free, with no accounts, no adverts and nothing to buy.
How many people do you need for One Night Werewolf?
Between 3 and 10. Below 3 there are not enough of you for the game to work.
Do we need to download anything?
No. One person opens the site and starts a room; everybody else joins by typing the room code on their own phone. Nothing to install, nothing to sign up for.
Can we play One Night Werewolf over a video call?
Yes. Share the room code in the chat and play with the call running — everything private stays on each player’s own phone.
Play One Night Werewolf online
Free, in the browser, with everyone on their own phone.