What Werewolf is
No elimination, no sitting out — the whole game is a single night and the argument that follows. Your card may not even be your card by morning.
Nobody is eliminated and nobody sits out. The night takes about thirty seconds, because everyone with something to do acts at once, and every minute after that is people arguing about what happened in it.
“I was the Seer” might be true, or the Seer might be lying face down in the middle where nobody was dealt it. The same three cards can hold both werewolves, which turns the whole vote into a question of whether anybody should hang.
The cards dealt here are the two Werewolves, the Seer, Robber, Troublemaker, Insomniac and Villagers, plus an optional Tanner. The Drunk, Minion, Mason, Hunter and Doppelgänger are left out: each one needs the night to run in sequence.
Why play Werewolf here
No narrator
The app runs the night. Everyone with a night action takes it at once on their own phone, so nobody has to sit out and read the script.
Nobody is out
One night, one vote, and the whole thing is over in five to ten minutes — so the person who got hanged deals straight back in.
Works over a call
Your card lives on your own screen, which is the one thing a video call cannot leak. Share the room code in the chat and argue on camera.
How to play Werewolf
- Everyone is dealt a role, and three more sit unclaimed in the middle.
- In the night the Seer peeks, the Robber steals, the Troublemaker swaps.
- By morning you might be something else entirely, and nobody tells you.
- Argue it out, then everyone points at once. A tie hangs everyone tied.
- One vote each hangs nobody — which is how you win when the wolves are all in the middle.
- Hang a werewolf and the village takes it. Miss, and they walk.
How to win at Werewolf
Claim early and loudly
The first person to name a role sets the story every later claim has to fit around.
The Robber is checkable
A Robber claim comes with whose card they took, which is a story the room can test — or a very good lie.
Hang nobody on purpose
When every player draws exactly one vote nobody dies, which is the only way a village with both wolves in the middle survives.
Listen to the Insomniac
They read their own card at dawn, so an Insomniac who woke up as a werewolf is the most useful voice in the room.
Wolves should claim something
Silence loses; take the Villager or Insomniac slot before somebody honest gets there.
Remember the Tanner
With a Tanner in the deck, somebody at the table is arguing to be hanged — and they win alone if it works.
Questions about Werewolf
Which roles does this version deal?
Two Werewolves, the Seer, Robber, Troublemaker and Insomniac fill the deck first, then Villagers, with an optional Tanner taking a Villager’s slot. The deck is always the player count plus three.
What happens on a tied vote?
Everyone on the highest count hangs — pointing at two people saves neither of them. The single exception is a perfect ring, where every player draws exactly one vote and nobody dies.
Can both werewolves be in the middle?
Yes, and it is the trap the game is built around. With no wolf at the table the village wins only if nobody hangs, so a panic vote loses a game you had already won.
Does everybody act at the same time in the night?
Yes. No role here depends on anything that resolves after it, so collecting every choice at once gives exactly the same night as going round in order — it just removes the waiting.
Is one-night Werewolf the same as Mafia?
It is the one-round version. Mafia and classic Werewolf need a narrator and knock a player out every day until one side is gone; like One Night Ultimate Werewolf, this one plays a single night and a single vote, so nobody sits out.
Is Werewolf free?
Yes. Every game on Table Party is free, with no accounts, no adverts and nothing to buy.
How many people do you need for Werewolf?
Between 3 and 10. Below 3 there are not enough of you for the game to work.
Do we need to download anything?
No. One person opens the site and starts a room; everybody else joins by typing the room code on their own phone. Nothing to install, nothing to sign up for.
Can we play Werewolf over a video call?
Yes. Share the room code in the chat and play with the call running — everything private stays on each player’s own phone.