What Whodunnit is
Three cards are sealed in the case file. Name a theory each turn and the table shows you a card that clears it. Cross off enough, then accuse — right and you have solved it, wrong and you are out of the running.
Whodunnit is our take on Cluedo (Clue in North America): a deduction game built around suggestions and private evidence. Your own cards cannot be in the sealed case file, so your investigation begins with what you already hold.
If you suggest three cards and a player shows you one, you can rule that card out. Everyone else sees that somebody answered, but not which card you saw. Public passes can be useful evidence too. This version focuses on card deduction rather than moving pieces around a board.
How to play Whodunnit
- Three cards are sealed in the case file: a suspect, a weapon and a room. Every other card is dealt out — so your own hand is the first thing you know is not in the file.
- On your turn, name a theory: who, with what, where. You may name cards in your own hand. Nobody can tell.
- The table answers in turn from your left. Anyone holding none of the three passes; the first player holding one shows you ONE card, privately — their choice which.
- Every card you are shown is a card that is not in the file. Your notebook fills itself in with what you know for certain, and you add your own crosses for hunches.
- Passes are public. Everybody sees who could not answer and who did — only the card itself stays between the two of you.
- When you are sure, accuse. The file opens for the whole table: right, and you have solved it.
- Wrong, and you are out of the running — you keep your cards and still answer theories. If everyone else falls, the last detective standing wins.
- A turn clock runs by default. Go quiet and your turn passes; the host can lengthen it or switch it off.
How to win at Whodunnit
Use your own cards
Include a card you hold when you want to learn about the other parts of a theory.
Separate fact from hunch
Use the notebook’s confirmed information and keep uncertain deductions distinct.
Questions about Whodunnit
How is it different from the box game?
It keeps the deduction (a sealed case file, a theory each turn, private evidence) and leaves out moving pieces around a board.
Does everyone see the card that disproves a theory?
No. The showing player and the player who asked see it; the rest of the table sees who passed or answered.
What happens after a wrong accusation?
You stop competing to solve the case but retain your cards and still answer other players’ theories.
Is Whodunnit free?
Yes. Every game on Table Party is free, with no accounts, no adverts and nothing to buy.
How many people do you need for Whodunnit?
Between 2 and 6. Below 2 there are not enough of you for the game to work.
Do we need to download anything?
No. One person opens the site and starts a room; everybody else joins by typing the room code on their own phone. Nothing to install, nothing to sign up for.
Can we play Whodunnit over a video call?
Yes. Share the room code in the chat and play with the call running — everything private stays on each player’s own phone.