What UNO is
The card game everybody already knows: match the colour or the number and empty your hand first. Stack +2s and +4s onto the next player, throw a whole colour down with an All In, and shout Last card! before anybody catches you.
Last Card is Table Party’s own take on the UNO-style shedding game. Everyone starts with seven cards. On your turn you play one that matches the top card by colour, number or symbol, or a Wild, and the first to empty their hand wins. Skip, Reverse and +2 work the way you expect.
Three things are ours. All In is a new card: it plays like any card of its colour, and every other card of that colour in your hand goes down with it. Stacking is on, so a +2 answers a +2 and a Wild +4 answers either. And down to one card, you tap Last card! before anybody catches you.
The host can switch stacking, All In and the call off, deal five, seven or ten cards, and set the turn clock. A game is one hand of five to ten minutes, and the rematch is one tap.
How to play UNO
- Everyone starts with seven cards. On your turn, play one card that matches the top card by colour, number or symbol — or any Wild.
- Can’t play, or don’t want to? Draw one. If it fits, you can play it straight away.
- Skip jumps the next player. Reverse turns the table round — with two players it is a Skip. +2 makes the next player draw two.
- Wild calls the colour. Wild +4 calls the colour and makes the next player draw four.
- Stacking is on: hit with a +2, answer with a +2 or a +4 and the lot rolls on to the next player. A +4 goes on either; a +2 never goes on a +4. Whoever can’t answer draws everything.
- All In is ours: it plays like any card of its colour, and every other card of that colour in your hand goes down with it.
- Down to one card? Tap Last card! Forget, and anyone can tap Catch! in the next few seconds — you draw two.
- First to empty their hand wins. Everyone else is ranked by the points left in their hand: numbers at face value, action cards 20, wilds 50.
- A turn clock runs by default. Go quiet and the table draws for you; miss twice and your clock gets short until you play again. The host can change the clock, switch stacking, All In or the call off, and deal five, seven or ten.
How to win at UNO
Keep a +2 for the stack
A +2 in your hand is your answer when a stack comes your way; spend it early and the next one lands on you.
Watch the next hand
When the player after you is down to one or two cards, a Skip, a Reverse or a +2 is worth more than any colour.
Let the All In grow
It takes every other card of its colour with it, so it clears more once that colour has piled up in your hand.
Call it as you go
Tap Last card! before you play your second-to-last card, because anyone who catches you draws you two.
End on a Wild
A Wild fits any top card, so it is the last card nobody can colour you out of.
Questions about UNO
Can you stack a +2 on a +4?
No. A +2 goes on a +2 and a Wild +4 goes on either, but a +2 never goes on a +4. Whoever can’t answer draws the whole stack, and the host can turn stacking off.
What if I forget to call Last card?
For a few seconds after you drop to one card, everyone else sees a Catch button, and a catch makes you draw two. You can still call late inside that window to save yourself.
Can I play a card I just drew?
Yes. If the card you draw fits, you can play it straight away or keep it and end your turn.
How is it different from UNO?
Last Card adds All In, a card that takes every other card of its colour down with it, plays with stacking on by default and always turns up a number as the first card. A Wild +4 can go down at any time, with no challenge.
Is UNO free?
Yes. Every game on Table Party is free, with no accounts, no adverts and nothing to buy.
How many people do you need for UNO?
Between 2 and 10. Below 2 there are not enough of you for the game to work.
Do we need to download anything?
No. One person opens the site and starts a room; everybody else joins by typing the room code on their own phone. Nothing to install, nothing to sign up for.
Can we play UNO over a video call?
Yes. Share the room code in the chat and play with the call running — everything private stays on each player’s own phone.